2022-2023 | Puzzle platformer game
Dunefall
TYPE:
University project
SOFTWARE USED:
Maya, Unreal Engine, Substance Designer, Affinity Designer, Affinity Photo
RANGE OF TASKS:
Research, ideation, concept, story, visual development, 3D modeling, texturing, shading, lighting, rendering
Dunefall is a puzzle platformer game in which you use time manipulation to travel through the ruins of a forgotten civilisation. This was my Master's group project and was realised in a team of four people. After one conception semester where we developed an extensive game concept we eventually produced one portion of the game in the second semester. My main responsibility was to design and model a temple which served as the main gameplay environment for our demo. The temple sports an iconic shape which can be recognized from afar, an exciting inner layout for the player to explore, and multiple smaller assets to make the interior interesting. Below I present to you a short gameplay demo.