Puzzle Platformer Game
Dunefall
RANGE OF TASKS:
Research, ideation, concept, story, visual development, 3D modeling, texturing, shading, lighting, rendering
SOFTWARE USED:
Maya, Unreal Engine, Substance Painter, Substance Designer, Affinity Designer, Affinity Photo, Miro, Trello, Discord
Dunefall is a puzzle platformer game where players use time manipulation to navigate the ruins of a forgotten civilization. This game was created as part of a Master's group project in 2022-2023 by a team of four. In the first semester, we crafted an extensive game concept, and in the second semester, we produced a segment of the game.
My primary role was to independently design and model a 3D temple, which served as the main environment for our gameplay demo. The temple features a distinctive shape that is easily recognizable from a distance, an engaging interior layout for players to explore, and various smaller assets. I also worked collaboratively with the other team members on research, ideation, concept, story and visual development.