Dunefall
Puzzle Platformer Game

Dunefall

RANGE OF TASKS:

Research, ideation, concept, story, visual development, 3D modeling, texturing, shading, lighting, rendering

SOFTWARE USED:

Maya, Unreal Engine, Substance Painter, Substance Designer, Affinity Designer, Affinity Photo, Miro, Trello, Discord

Dunefall is a puzzle platformer game where players use time manipulation to navigate the ruins of a forgotten civilization. This game was created as part of a Master's group project in 2022-2023 by a team of four. In the first semester, we crafted an extensive game concept, and in the second semester, we produced a segment of the game.

My primary role was to independently design and model a 3D temple, which served as the main environment for our gameplay demo. The temple features a distinctive shape that is easily recognizable from a distance, an engaging interior layout for players to explore, and various smaller assets. I also worked collaboratively with the other team members on research, ideation, concept, story and visual development.

The temple by day and by night with its iconic shape inspired by Tibetan and Bhutanese temples. The interior has a foggy, mysterious atmosphere. The altar as the main point of interest is placed in a central position, drawing the player in. Finally, stairs lead the player back to the outside world.
The temple was modeled in Maya using the subdivision surface workflow and was then optimized for use in Unreal Engine. The sand was later sculpted on top of the hard surface model to achieve an immersive environment.
The temple was textured in Substance Painter, inspired by South Asian temples. The floor material was achieved by generating tiles in Substance Designer and combining them with a sand layer in Painter.
UV layout using multiple UDIMs for optimal texture resolution.
The smaller assets were modeled in Maya and textured in Substance Painter using AI-generated images as references.